CHARACTER BUILDS
While each is useful on its own, the real strategic power of skills is how they
work together as a group. Each character has a primary and a secondary
profession, and each profession comes with its own unique skill set. Character
and skill combinations, referred to as "builds," allow you to set up complex
attack strategies while maintaining your team's health and armor levels.
Build combinations are practically infinite, but some work better than others.
As you play Guild Wars, you'll discover how builds work in a wide range of
situations, and which work best in tournament play. For the purposes of this
guide, we've assembled a few of our favorites, along with some tips on when and
how to use them.
MONK WARRIOR
The Monk Warrior's primary focus is survivability and damage output. Build up
your healing and weapon attributes, and load high-damage, hard-hitting attack
skills. Bring Monk enchantments that heal, increase damage, or return damage to
your attacker, along with healing spells and Warrior speed buffs. Use caution
when fighting Necromancers and Mesmers; this character makes an easy target for
their many dispel enchantment skills.
OFFENSIVE TANK
Your primary focus as an Offensive Tank is damage output: build up attributes
related to your weapon of choice, which will increase any skills tied to that
weapon, and bring damage-increasing spells. Your secondary focus should be
containing your enemy: bring a snare or speed skill to help you catch your
enemy. Your third priority is survival: bring some defensive skills, and
increase attributes related to those skills.
DEFENSIVE TANK
The Warrior's heavy armor makes it the perfect primary profession for this
build. Focus points in defensive attributes and bring skills that increase
survivability. Monk is a good secondary choice due to the many Monk enchantments
that regenerate health over time; bring a few of these, as well as a
resurrection spell and some defensive Warrior skills. You can also choose a
Necromancer secondary and focus on spells that steal life from your enemies. The
tricky part is that a Warrior primary is fight on energy, so bring adrenaline
skills for damage output and save your energy for defense and healing. Be sure
to balance your defense with offense to ensure that you can inflict damage when
needed.
NATURE RITUAL RANGER
A Nature Ritual Ranger focuses on environmental enchantments that affect
everyone on the map for a period of time. Many of these effects can be harmful
to your group and/or benefit your enemies, so use care when choosing
enchantments. For example, if your team is casterheavy, you don't need a skill
that adds +4 damage to physical attacks. A skilled Nature Ritual Ranger can
really change the course of a battle with well-placed and well-fimed casts.
ANTI-CASTER RANGER
Anti-Caster rangers are extremely effective in taking down healers and casters.
Skills that apply the Silence condition are very important with this character A
Mesmer secondary with energy drain skills helps this character focus on
long-range spell interruption and energy-draining effects, allowing you to pick
your target and pin him down. Focus points on bow attributes to help increase
damage and skill effects and save some points for defensive attributes, which
will help you to avoid those pesky Warriors.
AIR ELEMENTALIST
The Air Elementalist is extremely effective against Warrior primaries; the large
number of lightning spells and knockdowns give this character an edge over those
who rely on heavy armor to stay alive. Keep this character toward the rear of
your team, and away from enemy Warriors, though you can drop them quickly from a
distance, they'll best you at close range in seconds flat. Touch-range
knockdowns and snare skills are crucial to avoiding enemy Warriors. Allocate
points toward attributes that increase your lightning damage and energy storage.
FIRE ELEMENTALIST
The Fire Elementalist has many powerful both long- and short-range
area-of-effect spells. Build up energy- and fire-related attributes, and load up
on spells that do area-ofeffect fire damage at long-range and in sequence.
Combine with a secondary Mesmer profession and use the Mesmer's spell-copying
and energy-stealing abilities to lay down virtually endless area-of-effect fire.
This build is very effective in missions where the objective requires you to
hold or attack a particular area.
DAMAGE-OVER-TIME MESMER
The goal of a Damage-Over-Time Mesmer is to load the enemy up with
damage-overtime effects (DOTs) and slow them down so you can make a quick
getaway. A number of character combos work well here, including Mesmer/Necro,
Mesmer/Warrior, and Mesmer/Elementalist. Build up attributes that increase the
effectiveness and duration of your movement debuffs and DOTs. These characters
are perfect for taking down heavily armored foes because their damage-over-time
effects ignore the target's armor.
DEATH LORD
A Death Lord is a Necromancer who fouses on animating a Large number of undead
creatures. The key to this build is to increase attributes that strengthen
minions and absorb energy when creatures die. Enchantments that trigger when
allies die are also useful, here. Animate minions and load them up with these
triggering enchantments, and use spells that kill your own minions. The timing
is tricky, but with a little practice you become a deadly asset to any team.
It's important to keep some distance between you and your teammates, because
once you die your minions will attack everyone, friend or foe.
DEFILER
Defilers focus on debuffing the enemy. They're very effective against melee
targets, but can impact casters as well. The key to any debuff build is to bring
skills that debuff the same attribute, but in different ways. For example,
attack speed debuffs and strength debuffs both lower a warrior's
damage-per-second, so using these skills in sequence really makes life difficult
for Warriors. Energy-denial and interrupts are extremely powerful against
casters; look for enchantments that trigger when your target casts spells. A
Mesmer secondary works well here, due to the large number of Mesmer debuffs that
work well with Necro debuffs.
MONK PRIMARY HEALER
The Monk Primary Healer is the most powerful healer in the game. Monks have
several skills that reduce the energy cost and increase the effectiveness of
their healing spells. Their primary attribute directly enhances their healing
skills, and they have access to equipment that further improves their healing
abilities. Bring some of each, and your Primary Healer will be a great asset to
any team.
SUPPORT HEALER
As important as the Primary Healer, this character focuses on energizing and
healing the Primary Healer as needed. Necromancer primaries, with a Monk
secondary, make fantastic Support Healers. Bring area-of-effect healing spells,
and any spells that increase your allies' energy. Combine with spells that
animate corpses and build up energy attributes for a powerful Support Healer.
PROTECTION HEALER
A Protection Healer focuses on Monk spells that reduce damage and cure harmful
conditions. Build up attributes that raise these spells, and look for
enchantments that work well in sequence. With this build it is especially
important to cast spells in the proper order. For example, if you have a skill
that reduces all damage by -8, and one that caps the damage of the target ally
to 10`7 of maximum health, you'll want to cast the damage-capping spell first,
followed by the damage reduction spell, for best results. While Protection
Healers' skills are not as strong as the Primary Healer, they can drastically
reduce the amount of damage the team takes, allowing the Primary Healer to
expend less energy.